You may find some neat jump-off points for your creations!ĮDIT: here's the official series page on History Channel's website, info presented may be slightly outdated at this point but it really is a great resource for inspiration for creating the landscape you're talking about My personal favorite is the storyline of cats overtaking all urban landscapes and existing in giant numbers in vine-covered, crumbling skyscrapers. If you want inspiration for what to create, that series gives a TON of amazing images. There's a great series from years back called "Life After People" that showed the world if people suddenly vanished without warning and it goes from like the first moments until thousands and thousands of years in the future. For example, the kudzu vine in Georgia (USA) needs to be cut back routinely because untended it would overrun everything pretty fast. TileA4 Credits and Terms: Non-Commercial Use Only - GrandmaDebJust commenting to add a suggestion from a tileset design perspective - love the idea of the "earth rebooting" concept, but it actually would happen MUCH sooner than a few hundred years. But really, get Cel's and Lunarea's stuff. If you seriously want to go commercial with my tiles, PM me. With thanks to many community members for encouragement, support, and C&C TileA3 Credits and Terms: Non-Commercial Use Only - GrandmaDeb TileA2 Credits and Terms: Non-Commercial Use Only - Credit CyangMou, TerraChan, Candacis, IceDragon, GrandmaDeb, EnterbrainĬyangMou's original grass, with flowers, fence, shade/dirty effectsįilled in with Mack and RTP - if you need a set without EB credit, let me know. TileA1 Credits and Terms: Non-Commercial Use Only - Credit Enterbrain, GrandmaDeb (edit from Ace RTP) *Doors are preferred to be One and a half tiles high, but okay we can find other sizes too. There are small enclosures and equipment on the roof of commercial building.Īnd although RTP walls usually have heavy edges (big wooden beams, pillars, different colored bricks) I just cannot get over the fact that very few modern homes have accents like this (except ones with siding.) So I skirted that RTP style element a bit. Modern homes have lots of broken roof lines (reverse gables) with tons of stuff like pipes and satellite dishes on roofs. Modern homes may have multiple exterior materials (concrete foundation, siding, stone and brick all on one house!) Modern materials are less textured (look at some concrete walls, or adobe (in the South) or the manufactured trims and coatings. Big old blocks of stone make sense for that time period, but not now. *RTP Style? – While I have tried to keep my materials in an RTP style, it seems to me that part of the RTP style is tied up in the setting it represents – mostly pre-industrial and largely medieval. Airplane/bus/subway travel could either be on the world map in a vehicle, or in a map used in a common event showing passengers seated on the airplane, etc. Handling vehicles and world maps in this way allows a realistic look in your main maps but allows travel between cities in vehicles. But a smaller vehicle would be needed on a world map. On the world map, a 32x32 (or slightly larger) vehicle may be used.Īs you can see, next to a 32 by 32 sprite, a vehicle that is 75 pixels wide looks proportional, and would look good on a map with buildings. Players can enter certain vehicles (taxis, buses, or cars in parking lots or parking spaces) which then transport them to a world map, where the player appears as a vehicle on a road. Vehicles on main maps can be parked or shown moving in a parallax on busy streets where your players cannot travel. *Approach to Vehicles/World Mapping - I suggest that main maps only have “decorative” vehicles. TileA2 – this compilation from CyangMou, Candacis, IceDragon, TerraChan, Mack, the RTP and GrandmaDeb has a grass bordered boggy depression for watery areas also. TileA1 – Use the Ace RTP Inside-A1 with two edited water tiles. For this reason, I suggest using the inside water tiles, which provides a creek and fountains, and the TileA2 edit with a boggy areas for your modern city. Industrial areas may have boggy run-off areas. *Waterways - TileA1/A2 - Most modern cities have very regulated waterways due to crowding. They are High Rise, Old Towne, Industrial/Commercial, and Suburban. * Four Main Areas – My tiles have been designed to allow you to produce four areas in your maps, which overlap one another somewhat, as modern cities do. Features of the Resources/ Suggested Mapping Approach:
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